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Old 08-28-2009, 05:58 PM   #6
path12
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Join Date: Feb 2003
Location: Seattle, WA
I think you can use it under the hood, I'm not sure that as a player I need to know the exact methodology of the personality component of the game, just that there is one.

For an example, you could use various Meyer Briggs subtypes to have a player personality described in one or two words -- Driven. Quiet. Strong willed.

That sort of thing and let the player figure out how to merge those personalities into his squad. That's fun. Trying to interpret how an INPT and a ENJF or whatever are going to mesh is a pain, IMO.
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