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Old 08-28-2009, 03:28 PM   #4
DaddyTorgo
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Join Date: Oct 2002
Location: Massachusetts
You probably made Jim think that we didn't care.

FWIW I agree with you. Some degree of randomness. And hell, some degree of having it be unknown isn't bad.

You could have some sort of system where we get a basic primer on MBTI-types (or just make it known that's what it is and let people google it), and then within that have some variation that doesn't show up in the tests and only shows up through events (emails about events outside of the playing-field for example), that would "modify" the "base" MBTI personality type so it wasn't quite so exploited.

Or have the player's MBTI type change over time within a set range?
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