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Old 08-25-2018, 04:05 AM   #27
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
Scoring Methods: Problem-Solving and Squad-Building

FTG is essentially a fairly elaborate problem-solving exercise. It was designed to allow for many viable solutions and tactics. Here are the main ways of scoring:

** Accuracy. Just beating the keeper/defense with shooting ability. The simplest, most basic, and common at our current level. It's less useful the further you go up the pyramid, but never gets completely sidelined.

** Crosses & Headers. This involves a wing player(usually a midfielder) crossing from an advanced flank position to a CF in the middle.

** Olympic Kick. You've got to be able to get a corner kick first, which is best done via long-range Power Shots. Than any player with this ability can be a major scoring threat.

** Cannon Shot. Depending on the defensive formation, it can be trivial or very difficult to get in the right position for this.

** Rainbow Feint. A player with this skill lobs the ball over the player in front of them, whether defender or keeper.

** Flank Attack. Break-in + dribbling for a wing forward with high control can be devastating.

** Counters None of these techniques is invincible. Defenders with high-level Head Play or Keepers with Playing Out can counter the Header and Olympic Kick variants. A high-level keeper will be very resistant to just using Accuracy. Cannon Shot(Strong Goalkeeper) and Rainbow Feint(Reaction) also have defensive abilities which can cancel them out.

Because of the two-skill limit, no keeper can be strong against all types of threats. Both having a defense which can cover for whatever weaknesses there are, and an attacking strategy to take advantage of what is found in the opposition, require a skilled, versatile, and deep roster. That takes a lot of time though, and is expensive; the more players we have, the more contracts we need to pay for. And there's only so much playing time to go around in order to develop these players. Deciding how much effort to put into making the stars as good as possible, and how much to put into tactical flexibility and developing the standouts of the future is a huge part of your job. I've got some tools for you now - they're not so much the Craftsman Professional type as the 'some guy read a third-hand account of a half-arsed YouTube tutorial on how to make a primitive stone axe and gave it a whirl' type - but they are what we have and it's up to you now to make of them what you will.
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