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Old 08-25-2018, 10:03 PM   #35
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
Transactions & Priorities

A couple of ground rules. When it comes to managing your players(attributes, playing time, training, specialization), each coach has absolute authority. You can do whatever you want. Train that raw rookie in nothing but accuracy and throw him in goal for every Cup match? Play no midfielders in the middle so we have to kick off from the defensive line? Start three sweepers and nobody in front of them so we can have five forwards? Whatever idea comes into that head of yours, we can do - so long as you are willing to put up with the wrath of your fellow coaches if it backfires.

When it comes to spending the 'corporate' resources though, things will be a little more restricted. I'm open to suggestions on the guidelines, but for now:

** Anything that spends more than 25% of our glory or money must be approved by majority vote
** Same for selling a starter who hasn't reached their prime yet, extending a player past age 34, not selling a player who has reached that mandatory sell age.
** I'll automatically sell anyone you choose not to renew when their contract runs out. It's worth remembering that if you sell someone with a couple years left on their contract you get none of that investment back; if you just let their contract expire you get nothing from them either.


Extensions

We have three eligible players right now. All have 7 months left so we could wait until the next transfer window to do it. Player demands increase as their abilities and value grow, so if you know what you plan to do with them locking them in early is cheaper. On the other hand, waiting gives you more flexibility in case someone better comes along. It can also be a good idea to extend them just before they finish learning a skill, so you get the cheaper rate before the cost soars.










Upgrades

We can't afford any, but the status of these will usually be updated in the transfer window. These fall under the mentioned 25% rule and will usually need majority approval.




Here's our personal transfer list. The global one gives additional players, and costs 37.5k. So we can forget about that for now. See anyone you like? If so, this is the time to buy them.

General Playing Time

This vote will tune the team overall in terms of how hard we want to push for results vs. developing the youth and depth.

** Best XI: Put our best team on the pitch every match. Every year will start out this way for the first handful of matches at least. Cup matches will also be handled in this manner. There comes a point in most seasons though where we need to decide what our realistic aims for the year. At that time we will consider changing this approach.

** Mixed: Top players will play the majority of the time, but reserves will be sprinkled in regularly in 'spot starter' roles to give a modest chance for them to develop while still trying to produce fairly strong results in competitive matches.

** Rotation: Playing time is shared roughly evenly between the top players and the developing ones(Rotation, Regular Backup, and Prospect roles) in an attempt to boost the depth and overall strength of the roster. This puts improving for the future ahead of current results.

I should mention here that there are times when even if you can promote to the next league up, it doesn't mean you should. Doing it too quickly will often mean a big losing streak, getting relegated back down ... and this time with the loss of a bunch of the fanbase and ticket sales. Going from Amateur to Third League is the biggest jump, with double the xp per match and 50% more of them, so effectively tripling how much we can improve. We'll want to do that as soon as possible, but it can still be a net negative if we aren't ready for it.

Ok then, time for me to step aside and all of you to take over. Fire away with what you want done; anytime between now and the middle of next week is plenty soon enough.
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