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Old 02-03-2023, 01:49 PM   #73
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
R1:

This chamber houses a dozen exocoti creatures. Luckily, they're asleep or hibernating. It's best to proceed with caution so not to wake them. D20+DEX+Stealthy.

12+2. Success. You get by without disturbing the creatures.

We go right for the long way and a chance at Room 4.

R4:

You find a small lockbox in the chamber of the tunnel. Others must have been to this comet in the past. Perhaps they were just exploring or looking to harvest the water and minerals like you are here to do. Try to open the box. D20+DEX+Locksmith.

3+2. Fail. No joy. You are unable to open the lockbox.

R1:

You enter a chamber that has some liquid settling at the bottom. You wade through to move to the other side and immediately feel nauseous. Your space suit should be protecting you. D20+WIS+Arcane Adept.

15-1. Success. There's a presence of a metaphysical energy that is affecting your psyche and causing you to feel nauseous. It would cause lesser creatures to fall asleep. Knowing this helps you battle the feeling and escape.

R5:

This rooms holds nothing but piles of bone and shells from the rock like alien creatures. It might be used as a dining area for these exocoti creatures. You search through the pile. D20+INT+Investigator.

1. Fail. You find nothing of value amongst the bones.

R3:

You find a tunnel that slopes upward. Further in, you notice a faint glow of light. This is likely the way out. We've hit everything, so we're heading out.
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