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Old 11-28-2009, 04:12 PM   #64
dunkem
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Join Date: May 2001
While I think the defense fg% stat would be great in determining a recruit's defensive ability, I'm not sure if it's realistic since it's not really a readily available player stat out there. Team stat, yeah, but individual stat, I don't know. I think it's actually part of the "feeling out" process to not have the stat available until actually scouting the recruit out to get a sense of defensive ability. With this stats available, the scouting coach is really going to be useless.

One other thing that could be improved is the coaching exodus after success. While there is always a chance that assistants will leave for bigger, better opportunities, I think having everyone leave after success is kind of too much. I think once all the coaching movement is limited, multiplayer assistant rounds won't be as terrible.
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