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Old 02-08-2009, 01:47 PM   #5
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Over seventy-five years ago, the people of Intaria were unorganized and meat for various marauding monsters, until a large band of adventurers committed to ridding the nation of many of its problems, and began to administer the area.

Decades later, the retired adventurers have passed laws discouraging the populace from becoming adventurers themselves. Instead, the older adventurers use their contacts in the adventuring world to complete various tasks, such as raising dungeons, investigating ruins, killing rogue bands of monsters, and so forth. Since adventuring is the fastest way to wealth and riches, many young locals resented the rules.

In order to demonstrate the harsh reality of adventuring, the rulers decided to create a sprawling underground complex of rooms with various monsters, items, obstacles, traps and more. Any native Intarians interested in becoming adventurers were given a small amount of equipment and ushered into the labyrinth at the beginning of each month. The first five would-be adventurers that reached a sufficient amount of experience were declared official adventurers and could try to formalize their lives of fame and glory and adventure. Those who survived but did not win would re-acclimate to the normal lives, with additional wisdom and experience from their plights in the dungeon. Some would die there, and would not make it.

You are the top applicants to be adventurers, and have been granted access to the dungeon. You have a piece of armor, a weapon on your choice, 5 days of rations and 50 gold. Your initial rooms are oriented such that forward faces the center of the dungeon. Good luck!
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Last edited by Abe Sargent : 02-08-2009 at 04:45 PM.
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