Initiative. 5 vs 7, we win it back. We might be able to take out that Greater Mummy. Locinda’s mace rolls a 14 and hits for….4 damage. Tolvar swings with his +1 dagger and needs a big number. He rolls a 19. That’s a hit, for…3 damage. Pashtun? He needs a 10 and gets a 5. Alzar spits his last charge into the staff for a Spark effect and it hits for…7 and 9. 16 damage, one more than needed ot kill it….if it fails its save….It rolls a 5 and does just that.
Whew!
One down.
The Earth Elemental swings and….
Rolls a 4 and misses Pashtun.
Alzar orders Pashtun to back off, he can’t hit the Earth-y. Neither can Tolvar. Alzar has Tolvar invisibility Pashtun, and then moves in front of the Elemental to block it from following Pashtun as he pulls out. Locinda misses, the Elemental smashes Alzar for 17 damage. Alzar drops his +2 axe and +2 Trombash of Returning on the floor for folks to use.
34/51
The Earth just needs a really low number to hit Alzar and does so again for 15. Alzar uses Dispel Magic and banishes the Prayer spell. Locinda hits for 4 damage. The Trombash is picked up. This turn, Volcifar’s fear runs out, and he can do stuff next turn.
19/51
33/48 - Earth
3 vs 6, they win initiative. Alzar drinks a simple healing pot. Volcifar’s Sling can hit. He needs a 14 to do so and does just that. He hits for 1d4+2 for 3 damage. Locida and Tolvar miss with their weapons (Tolvar is throwing the trombash that he has no ability to normally use; he’s just hoping to get lucky). The Elemental, rolls a 6 to hit Alzar and…that’s a hit. (Alzar has a 5 AC, the Elemental, needs a 4 to hit him). 18 damage taken
Alzar 11/51
30/48
Alzar rolls away, leaving just Locinda facing the big bad.
They keep init. Alzar uses the Wand of Wonder again but just grows grass under the Elemental. Locinda misses with a 3, Sling boy hits with a 15 for 4 more damage. The Elemental punches Locinda and her 2 AC. It rolls a 9, which hits, for 21 damage
Locinda 20/41
26/48 – Enemy
|