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Old 06-02-2009, 12:56 PM   #2
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Lathum, I am typically on the flip side of you with the complex vs. simple idea but we do have one big thing in common: I like games that move. I don't really want to have to try and pay attention and argue for 12+ days. It sucks if you die early and it is demanding if you don't or you're a wolf. I think my favorites have probably run for about 8-10 days (that means they go over a weekend, so it is really like 6-8 days of "WW time").

The long games is one of the reasons I sat down and developed my Transformer game that will be out there eventually. It is a game that is made to be aggressive. My guess is that it will average around 3.5 deaths a day the way I have it set up.

On the flip side, BK's game was very cool and intricate yet I almost feel cheated because it only went 4 days and 3 nights of WW time. Of course, that's because I sucked as a villager but still.

So simple or complex, I see both sides, but keeping a game moving seems to be the most important, at least to me.
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Last edited by PurdueBrad : 06-02-2009 at 12:58 PM.
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