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Old 03-07-2015, 06:06 PM   #441
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
It can cast all of its old priest spells, just like a Lich could. It takes half damage from magical weapons, and nothing else physical can harm it. Unlike mummies it is immune to normal fire. It’s also immune to holy water. It steps out, garbed in priestly vestments wrapped around bandages, and wielding a holy symbol of Ptah.

This will not prove easy. It’s too powerful for Hold Undead. There’s no tool in the tool chest for this thing.

It has a fear aura that kicks in and… Volcifar is rooted to the spot and paralyzed with fear.

One down.

The Greater Mummy – 60 hp, intelligence of 17, AC 2, THACo 11, deals 3d6 plus rot for damage, can cast spells as a 15th level priest. Immune to cold, had undead immunities, half damage from magical weapons, no weakness to fire or fire spells, cannot be turned or controlled, immune to holy water.

It’s one of the nastiest undead you’ll see. And our party has just stumbled into it.

Initiative.

Alzar’s group rolls. 5. The GMom…5. I roll again, 9 vs 6.

The GMom goes first, but his spell is so long (conjuration on Hamedh) that it will go later.

Alzar wins init bascially Tolvar casts Melf’s Acid Arrow and doles 5 damage to it. That’s a start. Alzar really doesn’t have an obvious play here, spell-wise. He uses one charge from his staff for spark, 5 charges left, and it will deal 2d10, save for half. 12 damage, it made its save.


Pashtun closes and swings. With the girdle, he gets +3 due to strength, +1 to his weapon, and +1 to specialization. That’s +5 ot hit. The GMom has an AC of 2. Pashtun rocks a 16 THACo, so he would normally need a 14 to hit the GMom, with his bonuses, its just a 9. He rolls a 14 and hits. He will deal 1d8 from his scimitar, +2 for specialization, +1 for sword, +6 from Girdle. That’s 1d8+9, so 10-17. After being halved, it’s 5-9. He deals 6.

Locinda closes too. She needs a 10 to hit (+1 STR, +4 Mace, -1 not too familiar needs the same base 14 as everyone else – needs that 10) she rolls….8 and misses.

The GMom intones one of her most powerful spells. A level 7 spell. Conjure Earth Elemental.


Earth Elemental – 48 hit points, 1 attack that deals 4d8 damage, AC 2, THACo 9. Needs a +2 or better weapon to even hit it. Immune to energy attacks.

Now that’s a major problem.

The GMom ends the turn having taken 17 damage and dropping to 43/60. That’s a hard monster to kill already, but add in the Elemental!!!

Uh oh.
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