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Old 04-21-2015, 01:38 AM   #180
Narcizo
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Join Date: Jan 2006
Quote:
Originally Posted by Shoveler View Post
Unless someone can offer up a good counter assessment of these abilities, I believe using either of them early in the game has a greater chance of hurting the village simply due to the odds of hitting other villagers.

Ooo-oooh! I can! I can!

Every kill guided by a villager is, on balance, beneficial to the village. Also, you know how votes normally go - there's always going to be two or three at risk in the lynch. That means the village roles will have a lot of warning that they're at risk and should reveal if they're in the mix. Then the person to be lynched (if duke) should duke to the next vote-getter. If we're lucky we get a two-for-one lynch and we find out the allegiance of two of the top vote getters. If we're unlucky then the duke survives. Next day a hunter can take them out so we don't have to pfaff around voting for them, unless the person duked to was a wolf, and then we can reconsider.

This means that we accelerate the effectiveness of the lynch - the village's primary tool for information-gathering.

Things for which people should be lynched or, ideally, day-killed are using a duke power to save someone else. Actually according to my scheme you should be day-killed for using the duke power at all, unless you hit a wolf, in which case things can be assessed based on that.

There is a risk that this kills dukes, but the clever thing about the rules is that for every duke that's killed the hunters' power becomes less potent (as there's more chance of a hunter hitting another hunter with a day-kill), while the duke's power becomes more useful.

So my guideline is - a duke to be lynched should duke to the next vote-getter. If he hits a villager then he should be day-killed the next day if he survives.
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