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Old 11-19-2020, 07:19 AM   #12
shanklingill
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Join Date: Sep 2018
Quote:
Originally Posted by tzach View Post
can you quantify some of your statements above?

hey, Tzach. Thanks for taking the time to reply. To give you an indepth example, I just simulated a season from scratch using the same team. For honesty sake, I changed to a 3-4 front so its not 100 percent the same.

In game Team stats for year (league rank for year)

Sacks - 35 (t-5th)
Sacks per game - 2.18 (t-5th)
QB Hurries- 95 (1st)
Knock downs - 37 (not provided in the games team stats for comparison)
Sack percentage - 5.5% (5th)

Real life equivalents in 2019 season for pass rush stats corresponding to those rankings

Sacks - 50
Sacks per game - 3.1
Hurries - 95 (exactly the same)
Knockdowns of 37 ranks t-26th
Sack percentage - 8.17%


There is a clear discrepancy here between how many sacks and hits are registered in game to real life. The pass rush simply does not hit home fully at the same ratios as real life. Hurries do not transfer to knock downs/sacks as they should. I registered a realistic amount of hurries, but that transfers to laying hands on the qb at ratios to real life that are league worst levels (knock down percentage of under 6% is terrible).

Individual player analysis for my front line starting pass rush

Starting front lineman sacks/knockdowns/hurries (in game ratings)

Bosa -3.5/7/28 (Pass rush technique 98/Strength 99)
Garrett -7.0/1/11 (Pass rush technique 97/ Strength 100)
Weller - 6.0/12/15 (pass rush technique 100/ strength 91)

2019 real life equivalents

For sacks/knockdowns/hurries ranked in comparison to real life stats

Garrett - 44th/388th/35th
Bosa - 110th/41st/3rd
Weller - 60th/14th/17th

Linebackers in game stats for season

SLB Daugherty - 3.5/5/5 (Pass R Tech 64/Strength 93)
WLB - Durham - 3.5/3/16 (Pass R Tech 53/Strength 91)
SILB Wingfield- 0/0/0 (Pass R Tech 60/Strength 88)
WILB Joyner - 4/6/12 (Pass R Tech 78/ Strength 2)

Miscellaneous Replacements

Ragsdale NT 6/0/3 (Pass R Tech 56/ Strength 36)
Farrell RDE 1/0/0 (28/53)
Burgess SILB - 0/0/1 (58/36)
Secondary 1.5/0/0 (over two CBs)

So to answer your questions......

Quote:
'- my run stop linebacker who is set to never rush always gets high sack numbers.' -> what is high here? is he playing SLB or MLB (i presume he's not lined up at DE)? this is 43 under so he's gotta be blitzing, so it's not entirely true that he's never rushing the paser. the only way LBs don't rush is if you have no blitz calls.


Sack numbers relative to what you expect. In my team blitzing plan, the linebackers are set accordingly.

SLB - 9
SILB - 7
WILB - 2
WLB -3

You can see from the stats, that my worst rated linebacker set to blitz the least returned the best stats in every category apart from hurries. The second least blitzer ans second worst overall rated player returned the best stats.

The SILB slot registered one hurry spread over two players assigned to the role in a whole season, and not a single stat, despite a huge blitz bias in his favour and a much higher quality Blitzer.

These stats do not make any sense.

Quote:
'- OLBs seem to always out perform LDEs/RDEs in ratio to quality. As an example my 89 rated LDE hardly is around equal or only slightly better to my 7th worst stat based rusher set never to rush.' -> again this is surprising. how about total pressure numbers? hurries + knock downs + sacks.

Guess you can make your own conclusions by the stats above.But for me having the perfect on paper pass rush DE (by far the best on the game) return 38.5 pressures compared to 22 from a WILB with a pass rush strength of TWO set to TWO blitz frequency.... this is crazy.

Quote:
'- Substitute players taking a few snaps seem to get abormally large sack ratios compared to starters. This is despite my reserve LDE (who in the last test got 4 sacks, and always gets 2-3 a season) being only 27 current ability.' -> there's two things happening here. the 27 cur ability doesn't mean he's bad, all that matters here is PRS for a situational guy. have a look at this guy http://www.fof-ihof.com/playercard.php?playerid=71965

Again, see stats above. The reserve NT took 172 passing snaps to Bosa's 583, returned nearly double the sacks, and has rubbish stats. And his sack ratios to hurries/hits at this point are ridiculous.

The sack stats for the team are stupidly low for ratios to hits/hurries, this crappy NT mauls the QB everytime he gets anywhere near him. Every season I play, I have a back up who similarly seems to outperform a stud in this way. 6 sacks is extreme, its usually 3/4 ish, but still. The sack percentages are through the roof for crappy replacements, and terrible for stud starters.

Quote:
Cornerbacks/Safeties seem to take a unbalanced ratio of sacks.' -> i get values similar to the nfl averages, with some high fluctuations due to low number statistics. what's unbalanced for you here?

Not a good year to show that point. But the year before my CB Denziel Ward wracked up 3.5 sacks. Which seems ridiculous for a CB when Nick Bosa is managing that.

Quote:
you will only get significant pressure if you are playing from the lead, just like in the nfl. pass rush is much less effective than what people think. Have a look at this interesting article Exactly How Much Does A Great Pass Rush Hurt An Offense? | FiveThirtyEight

Ranked first in this season for points scored on offense/ranked 3rd in points allowed on defense. So if this in anyway is represented in the game, I would think it would be extremely helpful to my stats. And regardless of how sacks translate to overall defensive ability, the point was the amount of sacks seems nerfed.

Quote:
Quote:
'Id say its the playbook, but then reading round people indicate no formation has an advantage over another for pass rush. And running 4-3 under, the front 4 shoud be rushing every play, so why are they being outsacked by coverage or run stoppers who are inferior?' -> definitely the game plan and game situations that you are in. you're probably blitzing too much. the defensive front alignments are substantially different from one another.

Is that true in this game, because the manual seems to indicate the opposite?
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