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Old 04-17-2015, 05:54 PM   #243
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
With the Ring of Wizardry he acquired, Alzar can now learn double the normal spells for 1st and 2nd level when he wears the ring. This gives him essentially 12/12/6/6/6/6/6/6/5 as long as he dedicates a Ring slot all day long. He’ll sub off the Ring of Quick Action, and just wear the Free Action one normally. Because the restriction on Pandius is that he can’t memorize more than one of the same spell at each level, he has to memorize 12 different 1st and2nd level spells. That’s a lot of spells. Alzar needs to find some more spells at those levels that are feasible.

This is what he has currently:

First Level:

Alarm
Alzar’s Undead Porter
Armor
Animate Dead Animals *
Cantrip
Charm Person *
Chill Touch *
Comprehend Languages
Conjure Spell Component
Create Divining Rod (D229)
Detect Magic
Detect Undead
Emrikol’s Question
Enlarge *
Friends
Identify
Hypnotism *
Locate Remains
Mount
Protection from Good/Evil
Protective Amulet
Read Magic
Sleep *
Spoil Holy Water
Talon’s Waterproof
Unseen Servant
Wizard Mark


Second Level:

Alzar’s Axethrow
Alzar’s Bookcopy
Alzar’s Bookmend
Alzar’s Familiar
Attract Ghoul
Baltar’s Lightening
Blastbones *
Choke
Continual Light *
Continual Wind
Death Armor
Embalm
Empathic Control
ESP
Forget
Ghoul Touch *
Hold Person (Hamedhi) *
Knock
Leomund’s Trap
Locate Object
Ray of Enfeeblement
Ray of Ondovir *
Skeletal Hands
Spectral Hand
Speak with Dead
Tasha’s Uncontrollable Hideous Laughter *
Tenser’s Hunting Hawk
Undead Mount
Unpickable Lock
Vocalize
Wall of Gloom
Wizard Lock


Now, at 2nd level, he could add in Choke, Empathic Control, Knock, Ray of Enfeeblement, Forget and ESP pretty easily. But some of those (Forget, Choke) aren’t exactly going to win a lot of hands at the local card night. At 1st level, he really doesn’t have a lot of useful options.

He begins by reviewing the spellbooks he captured to see if there are some spells he could use. Did you know:

Casting the 1st level conjuration spell, Mount at level 18 or above gives you a Griffon, with a saddle and full barding, for 27 hours at his level. That’s pretty good. So that’ll be a spell.

He learns:

Chromatic Orb
Dance Macabre
Light
Wandbane

At this level Chromatic Orb is a necromantic spell that must make a save vs death or die, with 2d4 rounds of slowed if save is made. Now you have to roll to hit the target and then roll the save (with +3 to hit close, and +2 medium and +1 long range). But it scaled nicely too.

Any 2nd level spells that appeal?

Scare
Summon Swarm
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