View Single Post
Old 05-19-2014, 08:23 PM   #6
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
I like the Barrow-Downs,but if they stay, I'll likely revamp them, o here they are:


When you enter this room, you see a large field with rolling artificial hills. At the base of each hill is a small door, impossible for a Taurian to fit through. As you continue through the room, you realize that you these are barrows. While in this room, you may take an action to Investigate a Barrow. Suddenly, a Wight phases in front of you from one of the barrows and attacks!

Wight – 22 HP, AC4, damage 1d4/1d4 – each hit causes the target to lose 100 XP. Worth 2000 XP. Drops 500 gold.

Whenever a player investigates a barrow – roll randomly to determine which barrow is investigated.

1 – There is another Wight in here that must be fought. Once killed (and yes, it gives 500 gold as well), they discover the Axe of Cleaving, as well as a Potion of Remedy and a Scroll of Protection from Fire.
2 – This barrow contains thee ghouls (Hp 13, AC6, deal d1d4/1d4/1d6 damage, worth 1000 XP each). When killed, have to survive a Spike Trap 3d6 damage. Then discovers Wand of Identification with 7 charges, Horse Figurine and +3 robes.
3 – This barrow has no creatures but a deadly trap – a Poison Dart Trap that deals just 1d4 damage but forces a person to operate at -2 to hit, damage and AC until cured. A trapped wooden chest contains a Bead of Force, Gladius of Flame and Scroll of Recharging.
4 – This barrow has a Wight that must be killed. Treasure in here is a Potion of Invulnerability, Ring of Wizardry and Scroll of Understanding.
5 – This barrow has a pair of Wights! Both must be killed. Once dead, you find a Wand of Lightning with 5 charges, Antidote Potion, Scroll of Wall of Force and Wizard’s Staff.
6 – This barrow has a dozen skeletons in it (Skeleton – 4 hp, Ac5, deals 1d8 damage from battle axe, 200 XP each). They each have a shield and battle axe which can be taken. The barrow has a Potion of Nocturne, Scroll of Atrophy (Cursed) and +3 warhammer.
7 – This barrow is empty of creatures, but has a lajatang and Scroll of Acid Arrow in it.
8 – This barrow is being raided by a treasure hunter! She has already slain some undead, but now you are infiltrating her treasure, and she won’t have it! (Treasure Hunter, 17 HP, AC4, deals 1d6 damage from crossbow, 1000 XP). On her body is 300 gold and a Scroll of Efreet Summoning.

Each time someone goes into a barrow, they have the same chance for each one, even if they have already found it.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote