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Old 04-16-2015, 11:38 PM   #235
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
In a moment, the fog clears, and Alzar has moved to the sub-plane of the Abomination.

As long as this pocket plane exists, and it was created by Karazan himself, the Abomination will always come back after death, unless killed here. The pocket is a cavern, small but breathable. Alzar’s Dust of Disappearance is still on him, but its not working – he can be seen. Every plane has its own rules, it looks like either illusion or concealment (or both) won’t work here. Azzil did not follow.

Alzar needs some friends to help. He was able to destroy the Abomination only because he was getting healed at a prolific rate. Alzar stoops, concentrates, and heads to his OtherSpace to plan a route of attack. He drops off items that he used, such as the stones. He grabs the Face and returns and uses it to conjure a 16 HD earth and air elemental. Often summoning spells on these sub planes don’t work, but they are fine here.

With that knowledge, out come the Horn of Valhalla’s fighters and Alzar switches from the Spell Turning to Quick Action ring.

With 4 berserkers, and the two elementals, Alzar moves out, the Face still on so he can use it if needed.

They arrive in a large chamber with a giant giant called an athach, Alzar uses the Zoster as it flings a boulder at him, behind his people, and misses. The others move it to melee it, and Alzar casts a spell.

Init. 8 vs 2. A boulder smashes Alzar for 17 damage. Alzar tries to kill it by casting Stone to Flesh. It rolls an 18 and is fine. A variety of creatures tear into it (AC0 ) for 24 damage. 2 vs 9. Alzar throws his Trombash of Returning for… 11 damage. Elementals hit twice foe 42 damage and it dies.

The Star shows nothing in the chamber, it was just empty.

As they move into the final room, the Abomination appears beneath him and comes out to attack and misses (Cloak)

Alzar 62/77

Initiative. 5 vs 7. Alzar’s axe and Bright Barrier give him three attacks against the creature. Here we go…Alzar rolls 7, 2 and 11. Alzar needs a 6 to hit with the Axe and a 11 to hit with the shield. That’s two hits for 29 damage. The elementals attack they each need an 8 to hit. 15 and 14, for 3d8x2, 19 damage total. That sucked. The berserkers can’t hit. The Abomination attacks Alzar six times. Alzar normally has an AC of -5, but he gained –2 with the Gauntlets of Dexterity, but is not wearing the Helm of Selnor he is wearing right now. (Bracers AC2, Cloak of Displacement, -3 for Bright Barrier, -2 for Dexterity, -1 for Ioun Stone) so the Abomination needs a 7 for its various attacks. For the mouths, it rolls…1, 3, and 2. (Not kidding. Dang Alzar!). For the claws, it rolls 10, 6, and 13 for 2d4, 2d4 and then 4d4 for the extra hit. 22 damage.

Alzar - 41/77
Abomination – 95/140

Alzar drops the Bright Barrier and moves to his stance, so he can have -2 AC from the fighting style, but loses an attack. Init. 7 vs 6. The creature attacks Alzar, this time needing a 6. For…5, 15, and 15 – 4 damage from the mouths, and they are locked on. Then 6, 13, and 18 for 21 damage from the claws. Alzar’s axe slashes into the creature with rolls of 6 and 12 for 34 damage and then he grabs a potion of super healing and chugs it, and heals 40 damage. The elementals roll a 3 and 2 and both miss. Dang!

Alzar – 57/77
Abom - 64/140

Init.. 2 vs 5. Alzar attacks with his axe and…10 and 6 and hits for…5 and 7 for 38 damage. Alzar quaffs a potion of Gaseous Form to break the hold the mouths have on him, so he won’t lose any levels. The Elementals punch and….16 and 9 are rolled, two hits. The first is for 6, 3, and 6 – 15 and the second is 8, 2, and 3 for 13 - 28 more The Abom is still alive (un fortunately) and changes targets to an elemental. He attacks and does 35 damage total to an earth elemental.

Init – 7 vs 2. The Abom hits for 36 more damage and kills the Earth Elemental. Alzar turns back into a person but can’t do anything else this round. The Air misses when it rolls a 4.

The next turn Alzar uses his Ring of Quick Action to go first and attacks. 1 and 12 for one hit for 6 +13 – 19 damage. The Abom gained 6 from regen but that’s still enough to kill it.

The pieces fly off and it dies. Alzar carves off pieces after pieces, but it’s still regenerating. He needs to figure out how to kill it permanently. He tries fire and acid but they won’t work. It takes a while, but eventually he figures out that its holy water. The creature’s body parts dissipate.
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