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Old 03-20-2010, 10:26 PM   #12
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
Quote:
Originally Posted by hoopsguy View Post
but if I have a game where there is some kind of metric (think "the Twelve" from my first Marvel game) that calls for specific win conditions then I do think the game is better served with some consideration from the mod rather than a flat random.org. I'm guessing this is equally true for a small subset of the overall games - most the complex ones - run on this site.

As everyone knows I'm not one to cause controversy or start fights around here , but I do take offense to this.

How do people get a chance to learn to play a role/become a better player if you won't let them play a roll. At the end of the day the game I GM'ed I wasn't completely happy with how some of the roles ended up, but I would have never considered re-rolling the rolls to put them on other players. It is just unfair.
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Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?

Last edited by dubb93 : 03-20-2010 at 10:26 PM.
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