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Old 11-25-2020, 12:21 AM   #3477
Young Drachma
Dark Cloud
 
Join Date: Apr 2001
One way I've learned to fix this beyond the manual way of sitting players is to increase rotations by making fatigue for zone and trapping higher, meaning more guys get run so when they do hit the transfer portal [this game predates that, obviously] that they're gotten more playing time than "redshirts who never played in a game and are not trying to transfer."

Also, I have been tweaking my height.ini file and FBCB.ini file for "position-less" basketball. It's far from perfect, but I'm starting to like the results. It'll be even better after a few classes of "positionless" players start to hit my league in earnest.

My latest Finals matchup box score gives a glimpse of where the league is statwise [Rebounding feels better, probably still to many 3s..but before I had statsheets that felt too thin.]

Spoiler

Last edited by Young Drachma : 12-16-2022 at 01:58 AM.
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