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Old 01-09-2015, 10:25 PM   #405
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
October 18, 3066 – Kerensky’s Blues arrives, escorting some DropShips and JumpShips from Nanking. The Blues is a Fredasa-class WarShip, and we sent it here to help out. We didn’t want to de-nude Nanking’s defenses entirely, in order to defend against a trap or an attack of opportunity by Duke Hasek or someone else. Based on ongoing reports, the Fredasa was deemed sufficient. Their four JumpShips are still at the pirate point, and we arrive at the Zenith, just to make sure things are clear. Our DropShips head to the world (2 days to the planet from the jump-points, and it takes longer to charge your sails than it does to land on the planet – one of the few places in the inhabited systems of the IS where that is the case).

The Fredasa moves out to start hunting. It’s a fast, long-ranging WarShip who is faster than a lot of assault and transport vessels. It’s the fastest WarShip out there. So we move it to the Pirate Point while our DropShips move to Genoa, with fighters and mechs.

The Brigade is still near the DropPort, and now they see the writing on the wall clearly. They can get to their Pirate Point faster than the Fredasa can get to them, so they immediately begin to get ready to launch.

The Blackhearts bring a huge attack on their position, so keep them from leaving, led by a lot of mechs and tanks, and their fighters are loading up.

What the Blackhearts want to do is:

1). Force the Brigade to take as many losses as possible before it leaves
2). Delay the Brigade so that it can’t reach the Pirate Point before the WarShip does
3). If possible, delay them until our reinforcements arrive.
4). Grab as much of that sweet sweet salvage as possible, right?


Let’s grab some dice for the Brigade/Hearts battle.

The Brigade just saw us arrive. They have one day to retreat to their Ships, load up, and leave. That’s an operation that will take around 10-12 hours to do, even if they were not contested.

As the Blackhearts move in to engage and stop them, they break off a company of mechs and a battalion of tanks to keep the Blackhearts at bay long enough to get up and out.

And it works. The delaying action results in the loss of that entire battalion of tanks, and the mechs as well, but they get to their landing zone, and begin to load up. Fighters blaze the defending tanks and infantry in the area, and most are destroyed, but their mechs fire them off and they load up.

20 hours later, their flotilla launches into space.

The Blackhearts:

Salvaged two DropShips – Union and Gazelle. They also gained around 36 mechs in salvage, 8 fighters and 40 tanks in salvage. They get full salvage rights, with a clause that we get the right to match any offer they gt for theirs salvaged goods if they don’t want them. Basically, if they don’t want it, they can sell it to us at cost, or if we aren’t interested, then on market. They can replace their losses easily enough, save for their lost fighters – they salvaged their own and the Brigades but are still 6 down. They can easily sell assets to match though.
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Last edited by Abe Sargent : 01-10-2015 at 12:06 AM.
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