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Old 01-10-2015, 02:24 AM   #420
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Now, we can salvage many of our mechs. It looks like 16 are fixable – most are XL engine shut downs (it’s nice to live in the area of that being a benefit) We lost 5 pilots, all five to head shots that are replaceable. We can salvage 4 fighters and 5 tanks.

We also captured their own salvage in their Mule DropShip and among their battlefield so we have retaken their salvaged Buccaneer, Axman and Zeus from Cinq company (we destroyed the salvaged Spider though).

Of their dead 59 mechs, we salvaged 26. Then add in the 8 mechs we took down of theirs, that they recovered and were missing limbs and such.

So we walk away with 34 mechs. Now we need to replace 9 mechs in Cinq Company, plus our 11 from today. 18 replacements for the 34 captured, and we’ll use those salvaged mechs exclusively and keep the other 16 mechs for our garrison normally, but we swap 16 to the Avengers, just to make things earlier on the math.

Now we also got a ton of limbs and such. Killing mechs with ammo explosions (with no CASE) and destroying CTs are pretty much the only way you can kill a mech without salvage. So the 9 mechs we lost from Cinq company, plus the 11 we lost there, plus the 23 we killed is 43 parts out there. Explosions don’t usually leave a lot, but a dead DCT could.

Now add in all of the armor laying around and more. The salvage here from this battle will take months to collect and such. Over the next year we will spend 818 million to restore nine random mechs that we have all of the parts for, save for the CT (In these cases, I only need to place the engine, gyro, any other weapons/equipment there and internal structure and armor.) To make things easy, we’ll add those 9 mechs to the Avengers, and sell the parts, armor, and weapons.

We pay for all of this lost armor, ammo, weapons, and tech costs with the Coalition (who pays for our costs in cases like this, but not to replace fallen units).
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