I've got an updated programming pattern now!
I've taken every Friday off of work, from now until the end of September. Fridays are going to be used for the big-block programming items (like fast sim), while the daily morning hour is going to be used for small items and league progress.
Big-Block Items Left:
- Fast Sim
- In-game graphics and animation
- Graphical game flow (in game and between games)
- Sound and music
- Prep for release
The goal is to get the game across the finish line to Early Access in August. It still feels like we're on track!