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Old 03-29-2023, 01:50 PM   #169
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Room 1:

There's no point in returning to the bridge...it's been sealed off (Why is this an option to explore then?).

Room 3:

You sweep through the crew quarters to make sure that no one but your passengers and crew are here. There are no imposters lurking, but the crew and passengers seem scared. D20+CHA.

17+3.

Success. You calm them down and tell them to lock the door. You're given 1 credit.

Room 4:

You enter the exercise room and find a strange creature here. The raiders must have let loose a trained attack animal. It must have come here due to the odor and pheromones from anyone exercising in here. Calm the creature. D20+WIS+Animal Trainer.

13-1+4.

Success. You calm it down and leave the room. You can deal with this later.

Room 2:

You have found the elevator to the other decks of the Karnack. This turns out to be the last place that needs to be visited. I'm to return here after checking rooms 5 and 6.

Room 5:

You enter the rec room and find one of the raiders inside ready to fire at you. D20+ATK, Damage.

Attack needed: 15. 4+5. Missed.
The raider hits you with an electric swod. -2HP.
The raider escapes as you recover.

Room 6:

You enter the conference room and a blast from a disruptor trap rips through the room. D20+CON+Danger Sense.

17-1.

Success. You dodge out of the way of the blast and take no damage.


You return to room 2, the elevator.
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