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Old 04-23-2009, 07:56 PM   #1
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
WW XCIII - Mine Wars - Battle of Blair Mountain - SYMPATHIZERS WIN!!!

During the late days of the 19th century, various companies set their sights on mining coal from the hills of West Virginia. While the rest of the eastern US had its coal companies unionized, a few profiteers moved to the hills of central Appalachia and began a campaign of terror and exploitation that would not end until 1933 when the right to organize was officially made part of the New Deal legislation. The companies used every trick at their disposal, from gun-thugs to machine guns, from lawyers to detectives, from bombs to religion, whatever would work, they used. By maximizing their profits for as long as they could, a state once proud was stripped of its most precious resource and went from having a stronger economy than Virginia to being one of the poorest states in the nation.

You are all members of District 17 of the UMWA, the United Mine Workers of America. Your goal is to enter various mine camps and turn the miners into union folk. Together, you can try and fight the companies, but divided, you will not stand for long.



This is a werewolf game where one side you have the UMW unionists, and the other are company sympathizers and spies. For purposes of simplicity, one side is called Labor and the other Sympathizers.



Labor: Your goal is to convert camps into union camps. The game will end, and you will win, once you have successfully converted a certain number of camps. On each Day, you will move to a new area to unionize the miners. For each day, you must do what you can to convert the miners. Different camps will have different needs.

Sympathizers: You are spies, infiltrators and operator sympathizers. Your goal is to prevent the union from moving into camps. You have many deadly and dangerous weapons at your disposal. Whenever one of you does a task in public, you can pm me that you want to fake it, and not have it completed.




At the beginning of each day, you will be told where you have moved to, and what you will have to do on that day in order to convert the camp. On some days, you may have to do certain work, and perhaps on others different tasks will be required.

Usually, you can begin work on the camp immediately. All of you have various skills that might come in handy in certain camps and areas. At the end of the day, results will be posted, but not how much work each individual did. At that point, you will know whether or not you were successful.

Whenever you fail to convert a camp, you know that you have enemies in your midst. On the following day, you will vote to Oust a Member. Please place your Oust votes, as well as your Actions in bold.

Victoire: When the union converts EIGHT camps, they will win. When they have ousted or killed all Sympathizers from their midst, then they will. When Sympathizers has a 1:1 ratio with the remaining Labor, they win. After a certain number of days, if Labor has failed to convert their number of camps, Sympathizers wins. There is also a game ending event, which, if it is triggered, will decide the game right there and then.

There are some events in this game which may change the rules for a day or the rest of the game. Just letting you know upfront.


This game will begin on Monday afternoon, the 27th. Roles will be sent then. The first deadline will be on Tuesday. Deadlines are at 9 pm EST for Day actions, and 1 am EST for night actions


Do not edit posts for any reason
Due to the quirkiness of the rules for this game, Nightfall votes will not be accepted.

When a player dies or is Ousted, their role will be revealed, as well as a full description of that role
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Last edited by Abe Sargent : 05-12-2009 at 08:39 PM.
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