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Old 10-01-2011, 08:31 PM   #1
SirFozzie
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Join Date: Nov 2000
Location: The State of Insanity
(Interactive-DRAFT STARTED, FIRST POST FOR TEAMS) Five Strides on the Banked Track

Taking signups for an interactive dynasty using Roller Rumble (by plaay.com), a Roller Derby board game/sim.

To sign up, indicate the following:

(A) Your Roller Derby Name: (Can be your real Name, fake name, etcetera)
(B) Your preferred position (Choose from: Jammer, Blocker, Pivot, or hybrid position, Jammer/Pivot, Blocker/Pivot)
(C)Your preferred skill: (see Below)

Some explanations:

Jammers are the scorers for a team. A Jam begins when a Jammer breaks free of the pack. Jammers then have sixty seconds to come around and pass as many opponents as possible, scoring one point per opponent they pass.

Blockers are the defense of a team. Their job is to prevent the Jammers from passing them, and create openings for their own team's Jammers to score.

The Pivots are the captains of the team. Their job is to set the pace of the pack, and to set their team's strategy. The best pivots are the ones who can do it all, deck the opponent's jammers, and when necessary, go out on a jam themselves.

Each player will have at least one skill (and usually more). Signups get to choose their first skill from the following:

AGILE - Good at using their agility to dodge opponent attacks and/or put their opponents out of position (used by Jammers, and sometimes by Pivots)

BIG - Size, pure size (Best by Blockers)

CHEAT - The ability to bend the rules to your advantage... for example, "accidentally" running your opponent into the infield, or hipcheck them at an opportune moment to send them flying over the rail. Cheaters have a tendency to end up in the penalty box more often, but it's generally worth the price. (All positions can benefit)

FAST - Speed.. meaning your player won't waste time catching up with the opponents pack and quick to take advantage of any holes that open up. (Jammers and Pivots)

MEAN - The other side of being the bad guy, Mean players have a habit of wearing out the opposition. It's a lot easier to win the game when the opponents star player is in the infield wondering what the number of the mack truck that hit him was.. (Blockers and Pivots, but some Jammers can have this ability too)

POWERFUL - Strength. Physical power. the ability to knock down opponents, or move them out of position for your smaller, faster players to take advantage. (Blockers)

SMART - Knowledge of the game. SMART players know that a mininum of effort can end up with a maximum of effect. They tend to know their opponents tendencies, and use them to their advantage. (Pivots especially but jammers and blockers can have it too)

STAR - Roller Derby is all about Star power. These are the folks that the TV cameras gravitate to. Star players are the team's movers and shakers as well as the ones who inspire their teammates. Star players can get the crowd going (either cheering or booing)

Your player likely will have more than one skill, but the number of skills and each skill after the first is random depending on your position and a random die rolls. Some of your abilities may be even better, for example, a normal mean player may be a player with a bit of an edge, a player with MEAN * is their teams enforcer, and a MEAN ** player is one of the most feared players in the league, where it's not a matter of who you're going to hurt, but when and how many.


Rules: I need eight players for a team (If we get less, I'll let people create a second or even a third skater to fill the roster out, and if we get more, if there's enough demand, I'll create a second team)

Each game consists of eight skating periods, four by the women's skaters (which will be NPC's unless people want to create female skaters as well) and four by the men. The women skate the odd periods, the men skate the even periods)

A Minor penalty means the player has to miss the next minute of skating action (six cards), their team has to skate shorthanded, and if the other team starts a Jam while you're in the penalty box, the other team automatically scores a point along with the points for any other skaters passed.

A Major Penalty, or four minor penalties mean the player is ejected. Like a misconduct penalty in hockey, another player has to go to the penalty box and serve the penalty.



FOFC DRAFT

Boston Hitmen: (Captain: SirFozzie)

Men
1. Izulde Jestor (Jammer)
2. Jace "Hunter" Slater (Blocker/Pivot)
3. Steve "The Snake" Yarno (Pivot/Blocker)
4. Nitrous Oxide (Jammer)
5. Harold "Howdy" Harrelson (Blocker)
6. Ace Idol (Blocker)
7. David "Deadly" Gonzalez (Pivot)
8. Sherm "Boo Boo" Buber (Jammer)

Women
1. Carla "Big House" Booker (Blocker/Pivot)
2. Jenny "The Jet" Jerome (Jammer)
3. Alotta Fagina (Blocker)
4. Onme Anbitch (Jammer)
5. Erika Stonecrotch-Flamebeard (Blocker)
6. Lois "Hurricane" Smith (Jammer)
7. Dolly Larson (Blocker)
8. Becky Pulaski (Blocker/Pivot)

FOFC TEAM #2:The Minneapolis Werewolves (Captain:CrimsonFox)


Men
1.Wesley Avenger (Jammer/Pivot)
2.Tony "Painkiller" Giovanni (Blocker)
3.Ace Idol (Blocker)
4.Ty The Golden Boy Roy (Jammer)
5. Deacon "Mad Monk" Palmer (Pivot)
6. Reindeer Rocket (Pivot/Jammer)
7. Randy Liebowitz (Blocker)
8. Rob "Coffee Warlord" Nielsen (Pivot)

Women
1. Bettie Rage (Blocker/Pivot)
2. Jesse "Juggs" Jurgensen (Blocker)
3.Sandy Claws (Jammer)
4. Cindy Chamberlain (Blocker/Jammer/Pivot)
5. Maria Andretti (Jammer)
6. Lisa "Big O" Oberg (Blocker)
7. Ruby Rzeznik (Blocker
8. Kathy Griffin (Jammer)
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Last edited by SirFozzie : 10-09-2011 at 02:43 AM.
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