We radio Duke Small. Does he want to concede Small World to the Coalition? Or continue his battle?
After three battles, not only have we not lost a mech, we’ve only lost a couple of limbs. We have 34 of 36 mechs fully operational, plus the fighters on top of that.
After that display, Duke Small is ready to call it.
October 3, 3064 – Duke Small has agreed to have Small World join the coalition. We don’t need to toss him out and hold elections. There’s just one noble family on Small World. That’s all there’s ever been. And the people have a loyalty of centuries to his family. There’s no major uprisings or anything of no either, plus he owns virtually all of the mines, so it would be hard to remove him. Chief Foster recommends leaving behind a small, secret, intelligence team to make sure he remains loyal. But he knows that a Great House that retook Small World would have ousted him, his family, and taken his mines and given them to one of their contractors.
So he’s annoyed, but not massively so.
We’ll leave behind our Battalion as a garrison for now.
We create:
1st Small World Militia – 5 VTOLs, 11 squads of infantry, 19 mechs that surrendered or ejected are used to rebuild the garrison, 29 tanks.
We bring in all of the salvage back home to roost
End of the First Small World Campaign
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