Originally Posted by Lathum
still catching up but man do I totally disagree with this.
I think it is better to win the camp today by over voting actions then it is to try and cut it close to the vest, lose the camp and have a 2/3 chance of ousting a villager.
We have three things to do. Why waste resources on the two things we can quantify when we also have a goal we don't know what it will take to succeed at (nor the benefits/consequences of success/failure). I agree some duplication is good, so having the 10 units of work for gladhandling strikes me fine, but how much overkill do you propose? I hear you echoing my point that we don't need to lynch to win in this game, but it seems to me that we are better off succeeding that failing the missions.