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Old 05-11-2010, 04:57 PM   #283
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
There is a door to the left and one in front. The go forward and enter another large room, this time one with an obvious purpose as a dining room, but in an advanced state of decay. There are tables and chairs that have been here a long while. As they move into the room, 24 men and women in expensive clothes walk into the room by entering through the right wall. The room changes to a rich and opulent banquet with the furnishings losing their age in seconds. The guests are transparent. They sit down and begin to talk. There are place names at each setting, of that guest’s name. In front of several empty place settings are the names Alzar, Estaish, Aleigha, and the names of the three men-at-arms. Do they sit at the ghost banquet table? Alzar sits.

They first service is onion soup. It looks like normal onion soup, with croutons and melted cheese. Eat it or not? (I roll a die). Alzar checks it for poison, but finds nothing in it. He tastes it gently. It is very savory. Deciding to commit, he eats the Onion Soup;/

Save is made vs spells. Alzar makes the save, Nothing happens (in this case, that’s a bad thing, a failed save was good for the Onion Soup)

There is a mellow amber wine served. Alzar drinks. Any remaining bruising is completely healed from the fight. The next dish is a tossed salad. Again inspected, and again eaten.

Alzar fails his save. Here is what happens: He loses one Wisdom permanently and gains…2 points of...Charisma. He will not realize that until the end of the meal.

The Roast Beef is delicious, and not magical. The wheat bread is a save. He makes it easily. Alzar is immune to starvation. He will still want the food, but he cannot die to it, or take damage from it. The Green Beans are not magical, just tasty.

The Mushrooms in Wine Sauce are not eaten. They look like poisonous ones to Alzar. A red wine follows and Alzar is drunk for 9 rounds. The Apple Streudal is failed. Alzar can use ESP once a week just like the spell. Alzar finishes with Brandy. He makes it.

So, Alzar gets +2 Cha and -1 Wis, cannot die from starvation, and can use ESP once a week for free. And he’s drunk. He could also have had some permanent hit points, a permanent +4 save vs poison, or die, so he came out okay.


A necromancer needs a 16 Wis to be a specialist, but Alzar is no longer a necromancer so he doesn’t lose anything when his requirement changes. He now has:

Str: 16
Dex: 12
Con: 10
Wis: 15
Int: 18
Cha: 16
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