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Old 05-11-2010, 11:41 PM   #295
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
This is a giant ballroom with chandeliers, musical instruments playing themselves, and several small misshapen figures dressed in fine clothes dancing about. They are apes. One is speaking now. Alzar addresses him. He hates the Ambers, and asks Alzar to prove that none of them are Ambers. He shows the five fighters - just plain and simple, and none likely to be Ambers. The figures points out that is too reasoned to be an Amber and introduces himself. He was polymorphed by the Ambers, and then punished to live here in the castle, but he took his revenge when he learned some spells form the Amber’s books over the years, and polymorphed three of them into apes. However, he was then cursed and cannot leave the ballroom without dying. Alzar tells him of the death of several Ambers they have witnessed, and he is delighted. Alzar and the group leave after telling him goodbye.

They try the door across from it. This is a library for the castle. It’s walls are lined with shelves and books and scrolls abound. There is someone sitting in a leather covered chair in the center of the room and reading. He has the body of a human, is wearing amber colored robes, and has the head of a dog. He greets the party and welcomes them in. He apologizes if any of the other Ambers have been rude or attacked them, but they don’t always listen to him. He is Claude D’Amberville. Alzar asks if they can serach the library for any useful books or scrolls, and he agrees for a 5000 gold fee. Alzar asks if he can cast Detect Magic first to see if anything is triggered, and Claude assents. Three scrolls glows, and Alzar orders 5000 from a sack carried by a men at arm to be paid.

The books here have the same handwriting issues as before – they are not legible and they cannot be followed because of sentence writing issues. They scrolls are opened. Two are mage scrolls, and the third is very interesting. It tells about the ritual that must be performed in order to escape the grey mist.

Castle Amber is in a new place, away from Thorasia, but the mists are in both places, and can move you from one to another. The Ambers came from this place originally, and the castle is from Thorasia. While this world pulled on the Ambers, Alzar’s world is pulling on the castle, so that pull can be used to hijack the mists and return. In order to do it, they have to find items from Price Etienne’s tomb must be uncovered and used. They are listed in the scroll.

They thank Claude and continue. They take one of the three regular doors left. This is a small bedroom with normal furniture, nothing in it. As they walk back into the hallway, Guilliame D’Amberville enters and approaches. He draws an evil looking mace, and tells them that intruders will be killed on sight. Alzar orders everyone into the ballroom. Keeps the door open, and tells the apes to prepare for visitors. He comes in, and the ape casts Polymorph Other on Guilliame. Success. Alzar and the ape shake hands and they leave.
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