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Old 01-09-2015, 11:42 PM   #408
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
October 24, 3066 - Their flotilla arrives, and because they don’t have any fighters left, and we have six, they land as one unit, so their DropShips can help each other secure their landing zone. We don’t have a DropPort large enough to land, defend, and unload, so they are scrambling their forces into a huge area of grapes and taking a few hills in the light wooded and hilled area.

DropShips arrive and then unload their things – including support facilities, ammo, and such. Our six fighters are buzzing around, just outside of weapons range from their DropShips, and they don’t want to emerge too much and they are basically turtling at this point.

October 25, 3066 – Our battalions have arrived around their LZ to keep them from moving too far out. We have the local Arboris Avengers sitting tightly outside, in cities and such, other than their fighters, which are helping us out a bit. We have our Tank Battalion doing likewise.

Their forces begin to move out, and they are pushing towards the area Cinq Company is holding. They are pushing four of their companies at Cinq, and another one each at Defender and Brawler. They probably think Cinq is the weak link.

Cinq pulls back and flees from the oncoming onslaught. Meanwhile, the two companies coming after our other two pull out and retreat back towards the four companies moving out, and will be a rear guard for them, and now all six are coming Cinq’s way.

The Panzer Brigade breaks out faster mechs to come after Cinq. Cinq’s slowest unit is the 3/5 Awesome. So we can’t go too fast. They break off 25 mechs that are 5/8 or better to chase us down. We are forced to leave behind our slower units in order to match speed.

We leave these five units behind to slow down the attack.


Awesome (vet)
BattleMaster (elite)
Axman (regular)
Zeus (Elite)
Archer (veteran)



We have 8 rounds to try and delay our foes. If we do, Cinq gets away. If we don’t, Cinq is overwhelmed.
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