View Single Post
Old 01-10-2015, 01:49 AM   #416
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
With our flanking company of mechs, two companies of mechs in the middle the rear, they are forced to break up their formation. They send one companies of mechs to the rear to secure that. One company’s after the green locals, and the other mechs come after us.

Quick mech math:

They began with…71 mechs

They salvaged and are using our Spider – 72 mechs

We defeated 11 of their mechs with Cinq company – 61 mechs

They salvaged four, and of those, one is fully repaired – 62 mechs

We legged and damaged mechs with the Brutus tanks, with Cinq Company, with the bombing runs, and more. They were unable to refit five mechs. The rest are all back to normal – 57 mechs

They send a company after the Avengers – 45 mechs

They second a company to their rear – 33 mechs



They are bringing 33 mechs against our 24. That’s good match for them, but they don’t realize we have a full tank company here, that puts us at 36 units to their 33. Plus that buzzing I hear overhead shows that the local fighters have arrived ,and we help to keep their 24 mechs from rejoining their forces. We order them to support the south flank.

We consider what would happen if we showed them our tanks now, in order to slow them down. Or if we want the surprise on the field tricks. We decide to pull a few tanks out to slow them down. Our long range stuff, like the Hunter Support Tank and a Partisan pull out to help us. I prefer to not let the get ahead, and then pull out the tank surprise, because we might lose early on.

8 of our 12 tanks pull put, and we only keep our hidden – Saladin, Maxim Hovertank, 2 Strikers (which are pretty weak tanks) so might as well keep them for a surprise. They have an SRM6 and sx SRM4s in the turret.

Our nastiest tank is the PPC Carrier, but we have better mechs for them to focus on for now.


As expected, about 15 -20 minute away they slow down and do some odds again, and recalculate their battle plan.


Our fighters have joined the battle to the south flank, and they are losing it. The SRM Carrier just broke a mech before being taken down. The infantry and nasty tanks savaged them, and the fighter support has arisen to knocked down some mechs. They are surrounded and desperate. They manage to destroy a Long Tom but the company is forced to flee with the aerospace support smashing them. Five of their mechs are dead, and two more are missing arms.

It won’t take long before the artillery is coming in again. And now, with a larger force in front than they expected, they are hesitating.


That always will cause you to lose in the battlefield. The daughter of the leader begins ordering the force, as their leader pauses again and again. They are tired form chasing us alkl night and haven’t sloet for two days. She has them mobilize and retreat. Our forces are just a few hours from the planet this battle is too close now, and they can’t get destroyed today, so she ordered a fighting retreat before battle is joined. Their force with the green mechs pulls out too.

We spent so much time digging in and that we don’t have a lot to chase them down with. We send out Brawler company, but our pursuit is obviously more of a token resistance tot keep them honest than anything else
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote