Quote:
Originally Posted by Vince, Pt. II
As designers, how do you level the fact that the majority of your player base (and therefore revenue stream) makes up this silent majority, yet this miniscule portion of your player base is insanely loud, vocal, and opinionated?
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This actually reminds me of a situation that seems similar that I've been intimately familiar with for decades: radio stations & requests.
The talking point in the business (once upon a time at least) was usually stated as "90% of your requests come from 10% of your listeners" but the reality was likely even more skewed/extreme than that.
There were, I guess, three basic schools of thought:
1) accommodate it, at least those few care enough to request
2) fuggem, trust your instincts and play what you believe is best for most
3) tolerate it and pay lip service to it with a specialty hour/show for it
I'm not sure that doesn't do a pretty good job of describing the three basic game design approaches to the situation as well.