Quote:
Security Headquarters The Security HQ houses the weapons locker, the brig, and the ships’ security system. The security system protects the Slave Pens and Sleeping Quarters and automatically guards those places. If the Security HQ is undamaged neither place may be attacked by the Spawn. Any weapons not in the security locker will stay with whoever had them when the Security HQ became damaged. A successful spawn attack requires 3-7 man cycles of repair time.
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OK, security system protects two areas - I think that is a new rule and makes repairing this a little more strategic.
Also, where are the phasers at tihs point? Do we need to repair this to have phasers to hand out? If so, this is a clear priority in my opinion.