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Old 07-08-2008, 01:24 PM   #384
Tyrith
College Starter
 
Join Date: Jun 2005
Location: Houston, TX
Quote:
Originally Posted by hoopsguy View Post
OK, based on the spawnling/spawn cycle I think it makes sense for us to roll out the same teams tomorrow - as much as they are intact - and have the doctor take a look at one of those people. If they are healthy then they have gotten through two away missions. If they are spawnling, they can probably be cured. And if they are spawn then we are getting rid of an enemy.

I know this is contrary to the plan of scanning the officers. I'm willing to put myself out there for a day trip today if people think I'm angle-shooting with my thought process here.

I would rather be able to interrogate folks during the day than go on missions as we get later into the game but I'll forego that early if needed to allay any potential suspicion about my intentions.

Only problem with this approach is that we're sending 4-6 people out there each day on missions and we can only clear them one at a time. What good does a clear of a random person get us? The only one who it makes sense to me to clear is Render, assuming he leads a team, as it kills two birds with one stone -- and let's face it, there's a good chance he'll get promoted someday.

Otherwise I'd suggest keep clearing the important roles; we can use our early vote record creating lynches on the adventuring privates if need be, as at some point we're going to probably have to start lynching people we don't have good info on. That might happen today, but I'm not sure yet.
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