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Old 06-01-2016, 09:28 AM   #233
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
2222, Part I

01.24 -- The colony ship Saloip is completed, and begins it's journey to Leesak.

02.01 -- Humboldt Spaceport begins construction of a Solar Panel Network, as energy is starting to become just a bit of an issue again with the colony ship and other recent construction siphoning off funding.

02.17 -- The observation post in Wexellia is now operational in orbit over Macaw, the Shantari world. We have the following options here:

** Passive Observation(+3 Society research monthly)
** Aggressive Observation(includes regularly capturing specimens, +6 monthly)
** Technological Enlightenment(requires Native Enlightenment, a policy we have not activated. Costs 5 energy and 5 Society research monthly)
** Covert Infiltration(costs 5 energy, 5 society research monthly). This is our chosen option. Architreuthis agents will be genetically modified to infiltrate Shantari society and gradually replace their world leaders. The goal here is to eventually subvert their government and prepare Macaw to be annexed into the Collective. This process is expected to take just over four years. Expensive, but at the end of it we may well have our first slaves, a species adjusted to living on arid worlds ...

04.08 -- Mining network finished on Bakangi. It'll need a round of upgrading, which begins now.

04.09 -- The Nizatorom system in the outer arm has been surveyed. It doesn't have much, a bit of energy and minerals.

04.27 -- Arriving in the Neshmet system, the Suggron reports yet more crystalline entities, though these are of the weaker green kind. It moves on again to the pulsar Hanneri.

05.02 -- Mining Drone Lasers research finished. Naval re-designs will wait for Destroyers, which presently have an estimated completion time of another year.


Research Director's Briefing: Dr. Frank Justyce

** Improved Deflectors(Field Manipulation, 786) -- Adds 20% to planet fortifications. Also unlocks Improved Deflectors which absorb 50 damage -- our current versions are rated at 25.
** Red Lasers(Particles, 314) -- Unlocks basic laser weaponry.
** Hyperlane Breach Points(Particles, 1179) -- Unlocks Hyperdrive II, an improvement to our FTL drives which lowers the charge time required for an inter-system jump by 25%.
** Active Countermeasures(40/471, Computing) -- Unlocks Sentinel Point-Defense. This component allows for the possibility of a dedicated weapons system for use in shooting down long-range missiles and torpedoes. Against other ships they are far less effective, being fairly inaccurate and quite low-damage, but with a fast firing rate.

Dr. Frank Justyce, you are on the clock.

Last edited by Brian Swartz : 06-01-2016 at 09:52 AM.
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