Research Director's Briefing: Dr. JIMGA Jr.
Incidentally our total dark matter resource count is ... two. Still better than nothing. Have to figure out where the build them.
** Focusing Arrays II(Particles, 40 mo.) -- +5% Energy Weapon Damage.
** Phase Disruptors(Particles, 64 mo.)
** Shield Harmonics II(Field Manipulation, 40 mo.) -- +5% shield HP
** Gravitational Analysis III(Computing, 48 mo.) -- -5% building costs
Research Director's Briefing: Dr. Deacon Palmieri III
** Deep Space Installations(Voidcraft, 38 mo.) -- Unlocks the Fortress, the third tier of space stations. It's the biggest one we've run into, might be the biggest available.
** High-Density Munitions(Materials, 33 mo.) -- +5% Kinetic Weapon damage
** Teldar Crystal Mining(Materials, 8 mo.) -- The Teldar Ammunition Factory is a +10% bonus to kinetic weaponry.
** Heat Recyclers(Voidcraft, 33 mo.) -- +5% Strike Craft attack rate.
** Kinetic Artillery(Materials, 3/64 mo.)
There you have it. Next choices are due at your leisure gentlemen.
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