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Old 05-08-2017, 12:32 PM   #1017
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
2442-47

2442.09.22 -- After about a month of fighting, we got revenge on the Uindar fleets. Only a single cruiser escaped out of several dozen ships, including 7 battleships and 11 cruisers. With replacement invasion armies on their way again, it was time to press forward.

2443.01.01 -- Ul-Tur army recruitment, suspended at the start of the war to conserve energy(it's a fairly expensive training process at 50 energy per army) is resumed to begin replacing our losses. Meanwhile, another colony ship departs for Xir. Shipbuilding will remain inactive though; until we replace some of the armies and end the war, we don't really know how the energy situation is going to look. And there's no need, what we have is enough overkill as it is.

Meanwhile the Bhenn'Thell haven't had enough war yet; they are invading the Conglomerate of Shantaxavani, one of the larger middle-range powers at 28 planets, just on the other side of the core. Just don't know when to quit I guess.

2444.01.02 -- Planetary Signal Boosters research finished. In accordance with previous instructions set, I choose in place of JIMGA for this round. Both of the quick items this time would give us some benefit to our main weapons: Flash Coolant II increases the firing rate by 5%.

07.02 -- Nerve Dampeners research finished; Transgenic Crops(+5% food empire-wide) is the quickest useful project next.

2445.03.22 -- We have smashed enough things and killed enough of their people to convince the Uri to surrender. 17 new planets were acquired in this campaign. All of the usual post-war consolidation activities now swing into action ...







The latest star charts. The area in the first shot that we just conquered is in the upper middle here.

07.21 -- First contact with the Union of Vurxac Planet-States, a new member of the galactic neighborhood in our neck of the woods.

10.25 -- With the fleet back in port as it were, shipbuilding begins again. The energy surplus is even larger than the last time, nearly 700 per month. I'll be keeping a bigger margin there, probably about 350-400, but that still leaves plenty of room to grow. Rather absurd the numbers at this point. With a ton of new spacesports to build though and the constant expense of new armies, we'll need every last bit of an almost 1.9k mineral surplus for the next few years.

2446.01.14 -- Admiral Shugglerm dies at the age of 160. He is a veteran of many campaigns, including against the Bhenn'Thell and the Uri. It was his leadership and 'never retreat, never surrender' dictum that made him the greatest military hero in our history during the eventually successful fight against the Prethoryn Scourge. A blind drunk could win any conflicts we are expected to face now, but that was not always the case.

Due merely to the loss of his skill, over 150 energy per month more is needed to keep the fleet running. That's a huge, and very practical, measure of what we've lost.

2447.03.02 -- Transgenic Crops research finished. Aggressive Conditioning II will increase the damage output of our armies by 10%. They can already take over most planets in a little over a week, but why not.

07.02 -- Flash Coolant research finished.

Research Director's Briefing: Dr. JIMGA Jr.

By the way, you have now officially broken the laws of mathematics. It's been obvious for a long time now that you are 'bugged', but your monthly death chance is at 111%. Apparently the universe needs to be educated on how percentages work ...

** Applied Superconductivity II(Industry, 40 mo.) -- +5% energy

** Planetary Signal Boosters III(Voidcraft, 47 mo.) -- +10% planetary sensor range

** Sentient Combat Simulations(Computing, 46 mo.)

** Assembly Algorithms II(Computing, 40 mo.) -- -5% construction time

Last edited by Brian Swartz : 05-08-2017 at 12:32 PM.
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