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Old 02-21-2006, 05:31 PM   #189
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
What I'm worried about here is that if we don't have some level of coordination then how are we going to build trust? My gut reaction upon re-reading the rules last night is that we could start to build some level of trust as an alternative to dying alone by pairing up.

We won't get information on a "lynch" since no information is revealed about a person when they are jailed.

Barkeep, do we get to see the players possessions when they are jailed? So would we know if we see a knife on the person that we got a pirate?

Even if this is true, there is only one knife among all the pirates. So our odds of voting to jail that person seem pretty remote in the early going ...

Working a little late tonight, but should be home in another couple of hours for some up-to-the-deadline discussion.

If anyone is interested in coordinating Morning 1 activities let me know and we can work towards that in the thread near the deadline. If not, I'm sure that I can think of something clever on my own ...


Finally, I don't believe that I can take place in the Night 1 vote if I'm using the Camp Out option. I'll double-check that tonight, but if I'm going to miss any vote I would think that Night 1 would be a good time to do this since we will have the least amount of information available. The down side to this seems fairly low, while the upside to this seems high if I'm able to identify a good spot for gold and able to communicate that to the masses.
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