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Old 03-18-2015, 09:55 PM   #661
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Soon there is a dim light ahead, not the color of a torch, lantern, or sunlight, but instead a pale icy blue glow. Except for a small trail down the middle, the light covers the floor, ceiling, and walls for more than 200 feet. It is bright enough that Alzar can make it out from some distance away, and seems to come from everything – walls, fungi , rocks. As Alzar nears, it advances onto the path a few feet ahead of Alzar and blocks his way into it. The light begins to move down the path towards him.

Alzar tosses a coin at the odd light, and it lands in it, and then quickly becomes a part of the light. He steps back, and orders a retreat to a different passage. It’s just odd. No sense playing around with it.

A few more hours pass as they continue to take various tunnels, and it’s almost the end of the day, and nearing the time to rest. Alzar and company begin to look for a place to call it a night and (Alzar makes a secret save) as he nears a bend in the tunnel, there is a faint light ahead. It’s not a lantern or torch light, but a different light than the previous encounter. Faint smell in the air too.

Ahead the tunnel opens into a giant, at least a mile across, with giant fungi, creeping moss, black and green water oozing from the ground, mold-covered bones, and a lot more. This is a virtual palace of fungi. There is a soft light from a handful of the fungus, and cave newts and insects of various sizes can be seen. There must be an aquifer high in this mountain here (since there was a well at the abbey). The room is giant.

Alzar grabs the Carpet and leaves the familiar and golem behind so he can make a quick sweep of the palace of fungi. There are a yellow musk creeper and more than 20 “zombies” the plant has killed and uses the bodies as defense mechanisms. There are other hostile plants and creatures, many of which Alzar doesn’t recognize.

He could miss things but there is no exit, no passage out, and he couldn’t imagine an army coming through this without carving a large path, and there is none. The Gem/Star doesn’t show anything either, so after a half hour of save-ish scouting he heads back and they will spend the night around a half mile away or so.
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