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Old 03-20-2015, 10:52 PM   #688
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
He has all of his things ready to go. A few jewels and gems of massive value, and a bunch of his magic items, spells, scrolls, potions, and more. Anything expendable he traded away for other things or leaves behind.


The first thing they try is to abjure him. There are a variety of magics that will send an extra-planar creature home, like Banishment, Dispel Evil and Abjure. All of these spells are used on Alzar, and one work.

The next thing they try is a proper, honest, Wish. Numerous times magics aren’t able to be ended, except by a Wish. A proper Wish, first to try to send him and then to end it. None of it works. Remove Curse? Nope. Nothing….


“Well, we have one more way of getting you out. There are ways that one can leave a plane without leaving to another plane. There are roads, tracks, routes that are barely understand that can be used. We can knock you unconscious, and you can be taken out by that path and see if it’s unguarded.”

Alzar agrees and is knocked out. Afterwards a Chronomancer arrives, one of a handful of wizards who specialize in the harnessing of the magic of time. There is a underlining dimension of time that is not on the planes. The chronomancer takes Alzar and his belongings and from there heads into the corridor of time, heads along it, and then pulls out in Thorasia, in Alzar’s home plane. Then the time mage casts a spell and disappears back into time’s abyss.
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