Quote:
I think this would be especially pertinent to those of us that prefers to play historical leagues. It doesn't make sense to be a GM/coach in the 1950s as if you have all of the sabermetric resources of the 2000s. That doesn't mean it has to be "lite", for a different interface hides more stuff and forces you to be competitive based on the information you do have. A game can have a simpler interface yet be incredibly deep, like what they did for Civ4.
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Thats pretty much what I meant to be honest - FMH isn't particularly 'lite' under the hood in many aspects but its presented to the user in a way which keeps things streamlined and easy to play as much as possible ...