Weapons And Armor Lists
This list is for characters who must select a weapon. Here are your choices:
Mace
Club
Staff
Dagger
Warhammer
Gladius (Short Sword)
Long Sword
Axe
Flail
Whip
Scimitar
Garrote (Listed for completeness, but cannot be taken by Monks or Warriors)
Spear
Only Scouts can use the Garrote
Clerics can only use Staff, Club, Mace, Flail, Warhammer
Wizards and Artificers can only use Dagger and Staff
Scouts can only use Garrote, Gladius, Dagger, Whip
Bards can only use Gladius, Dagger, Whip
Warrior and Paladin can use everything except Garrote
Monk can only use their selected weapon
Sometimes weapons will be given descriptions like Stiletto or Khopesh or Morgenstern, but they will be given one of these classes (usually). There are a few exotic weapons in the dungeon which will not have one of these classes, and in these rare cases, you will get a description when you get them.
All characters may begin the game with one non-magical weapon they can normally use.
There are no two handed weapons, despite the presence of the staff. Warriors and Paladins are the only people who can use shields.
Warriors/Paladins can use any shield and any armor
Clerics can use any armor
Monks, Wizards/Artificers can not use any armor except robes
Scouts/Bards can use any leather armor or robes
All characters begin the game with armor. Warriors, Paladins and Clerics begin with Chain, and those who can use a shield start with one. Scouts/Bards begin with leather armor and the other three begin with robes.
Armor -
In order of protection from least to most:
Robes
Leather
Studded Leather
Chain Mail
Plate Mail
Full Plate
In reality, there are tons of other armors from Brig to Splint to Scale, but we will be sticking with these.
Last edited by Abe Sargent : 02-03-2009 at 10:20 AM.
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