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Old 08-22-2013, 02:14 PM   #97
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
After a half hour of tracking the giant steps in the snow it leaves behind, he has tracked it to its lair. Alzar slows down and spends a few minutes looking things over. He crawls up an embankment and sees the creature, nursing its wounds and resting. Alzar gathers himself but makes too much noise and the flies of the creature fly open and spot him. Its roar rattles Alzar and the beast moves in. His staff is out.

It has taken 16 damage.

The staff misses and the creature does too. It wins init and punches him twice for 1 and 5 damage – 6 total. It misses the follow up squeeze. Alzar adds 5 more damage to it and it reels over and dies.


200 XP

Alzar pulls everything together and casts Detect Magic. Three things glow under the light of his Divining Rod. One dagger, one potion, and something he didn’t even see before. He would not have noticed it if he had waited to cast Detect magic elsewhere. He heads over to it and discovers a blue-white colored wand, virtually the same color as the snow.

+1 dagger
Potion of Healing – one dose
Wand of Frost – 9 charges

1500 gp
300 ep
1000 sp
10 diamonds - (200 gp each)

He gathers his treasure and adds it to his horse and continues on his way. He will identify the items in the next three days.


Two days pass and Alzar only manages to push forward through one day of journeying. The snow is thickening with more and more blasts. The going is very slow and methodical. Luckily he has a lot of food and water. But the day is cold and the evening sharper.
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