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Old 06-21-2012, 12:16 PM   #617
Galaril
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Join Date: Jan 2004
First let me say I am not affiliated with VPG or any other gaming company want to give a strong recomemndation for this sereis of games. I have recently bought a bunch of the Victory Point State of Siege Solitaire board games. They are mostly wargames/historical games and are a blast. But a few are not war games like the below Swing Staes game that let's you battle out in the 2012 election or Nemo's war from the Jules Verna novel 20000 leagues under teh sea to name a few. They usually play in a hour or two sometimes less than an hour for some.

I have played:

" We Must Tell the Emperor"- The Pacific Theater of WWII: 1941 to 1945

We Must Tell the Emperor brings Victory Point Games' unique States of Siege(TM) game series (first introduced in Darin Leviloff's groundbreaking Israeli Independence design) to the grand scope of the Pacific Theater during WWII. As the Military and Political leader of Japan, you must drive the enemy "Fronts” far away from the Home Islands while also securing enough precious resources to maintain your Empire. If the war cannot be brought to a successful conclusion early on, then the burgeoning Allied strength will unleash a hailstorm of steel upon the player that will require the utmost test of skill, nerve, and luck in order to survive.

As the various headline cards are revealed, you must deal with enemy offensives and constant resource crises. A new addition to the series is the inclusion of a Battle Table where the player has the option try and change the course of history at locations such as The Coral Sea, Midway, Santa Cruz, and Iwo Jima!

The Guadalcanal Campaign is probable - but not assured - and China will play a pivotal role in the conduct of the war. Will you have sufficient Oil to fuel your Army-Navy while propaganda boosts your government's Prestige? Launch Kamikazes, endure marauding Allied submarines, and hope that your Island fortifications can stem the Allied tide.

"Malta Besieged: 1940-1942"-

That Scorpion of the Sea: Malta Besieged is a solitaire game covering the pivotal World War II years of the mid-1940 through 1942 period in the often overlooked Battle for the Mediterranean. You are placed in the role of the Commonwealth Commander in the theatre, and must utilize every resource at your disposal to fend off unrelenting Axis attacks in order to ensure the survival of the island of Malta.

Built upon the same States of Siege engine as the designer's previous 2010 Charles S. Roberts award-winning release (We Must Tell the Emperor), Malta Besieged features both familiar and innovative game play. Supply was the key element in the Mediterranean Campaign, and so it is here as well. Players will have to safely shepherd vulnerable convoys - and their valuable cargoes - in order to effectively wage war. With the ability to trade Supply for extra Actions at the most crucial moments, this places an additional emphasis on that precious resource and also creates extremely tense convoy battles which will resolve as the game progresses.

ULTRA is a crucial asset in the game, but beware of Axis counterintelligence! Spitfires can rule the skies, Gibraltar can block U-Boat advances, Operation Herkules is a constant threat, and Admiral Cunningham himself can intervene on occasion.

North Africa is not treated as a mere sideshow; indeed, the struggle with Rommel, the "Desert Fox", holds the ultimate key to victory... if Malta can hold out against the constant pressure. If a fortified Tobruk manages to stubbornly delay the vaunted Afrika Korps long enough, then General Montgomery and his battle-tested 8th Army can possibly make a final dash from El Alamein to capture Tripoli and secure a glorious triumph.

Raiding Axis supply lines to weaken Rommel's Situation, scrambling Hurricanes to provide Air Support for inbound shipping, attacking the Italians early before the dreaded Luftwaffe arrives, requesting British Fleet escort for your individually named convoys, and maintaining the morale of a battered Malta are just some of the important decisions to be made throughout the game. Numerous theater-wide events such as The Fall of France, O'Connor's desert offensive, the daring raid on the Italian Fleet at Taranto, the Air Assault on Crete, the evacuation from Greece, the sinking of the aircraft carrier Ark Royal, and the Torch landings are all abstracted via card play, and can have a significant impact on the overall conduct of the war.

"The Lost Cause:
The American Civil War: 1861 - 1865"-


Empires in America is a States of Siege(TM) series game on the French and Indian War (1754-62) created by veteran designer, Joe Miranda. With riveting solitaire gameplay action, you must command the beleaguered colony of New France, from Halifax to the Ohio Valley, while Britain and her American colonies press in from all sides with war raging from the fortress of Quebec to the Monongahela.

Employing Leaders to command the opposing Armies, Empires in America presents a new focus on the important historical personages of this era like Montcalm, Wolfe and even a young George Washington. These Leaders establish their reputations as their fortunes wax and wane on campaign across the far-flung frontiers of colonial North America.

Can the Montreal Militia and Algonquin Indians defeat General Braddock’s redcoats before they reach Fort Duquesne? Can your Troupes de la Marine stop Rogers’ Rangers at Fort Ticonderoga? Will the Royal Navy sail up the St. Lawrence River to support operations against Quebec? Can court intrigue at Versailles undermine the machinations of William Pitt (the Elder)? Find out as you defend Montreal in Empires in America."

"The Lost Cause"-
The American Civil War: 1861 - 1865


After the election of Abraham Lincoln in 1860, State after State in America’s “Deep South” seceded from the Union that the North felt must be preserved. In the ensuing war, brother fought brother as the Confederacy resisted with all its might for over four years in The Lost Cause.

This States of Siege solitaire game puts you in the shoes of Jefferson Davis and the Confederate High Command as the Union armies close in from five different directions. With famous Generals like Lee and Johnston leading armies for their new nation, much of the conflict also takes place on the waterways and in the halls of power of foreign governments.

Told through the use of Headline and Broadsheet Event cards, history unfolds before your eyes as you direct the Southern war effort on land, sea, the diplomatic and home fronts, in an effort to secure independence and survive as a nation. Can you organize the Confederacy and devise the plans necessary to secure victory? Can you make the best use of scarce Southern resources, allocating them at the right place and time to preserve the Confederacy? Or will relentless Union pressure make it all a Lost Cause?

"Ottoman Sunset"-Ottoman Sunset
The Great War in the East, 1914 - 1918


VPG brings you WW 1 action in The Great War in a Near Eastern adventure in Ottoman Sunset. The Turkish Empire, long the “Sick Man of Europe,” is surrounded by enemies and in a fight for survival as French, Russian, British and Commonwealth forces converge, joined by the Arab Revolt. The ancient capital of Constantinople is under threat from all directions, and only a cunning leader can help the Ottoman Empire endure and survive.

As the headlines unfold, you draw upon military resources and rely on your German and Austro-Hungarian allies to help you. Threats by land and sea are faced, and international politics is often at the forefront of events.

Can you save the Ottoman Empire? Can you secure the Dardanelles from Allied invasion? Will the Arab Revolt and Lawrence of Arabia prove your undoing, or can German aid and distant victories help you prevail?

"Swing States 2012"

-Swing States is a solitaire game simulating a U.S. presidential election in a given year (2012). You are a political strategist hired by the nominee to win the Presidential Election for either the Democratic Party (symbolized by a donkey) or the Republican Party (symbolized by an elephant).

You must make strategic decisions regarding fund-raising and expenditures, where to campaign and where to advertise, when and where to send the nominees and vital surrogates, how much time they should spend fund-raising, preparing for debates, conducting opposition research, and dealing with scandals that appear out of nowhere.

"Nemo's War"-

Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus.
Set in year 1866, this amazing electric-powered submarine travels across the seas tacitly on missions of research and exploration, but it isn’t long before two captive crew members, rescued from the wreck of a Nautilus attack, Professor Aronnax and Canadian whaler Ned Land, suspect Captain Nemo’s motives are more complex and perhaps sinister.

Can you command the Nautilus on its year-long cruise to destiny? Can you fend off giant squids, discover the South Pole, the Arabian Tunnel or the lost city of Atlantis? Can you scourge the high seas and create enough fear in the great maritime powers to free the oppressed colonial peoples of the world? There really is a whole new world to of adventure to explore and master when you are fighting Nemo’s War.

"Toe-to-Toe Nu’klr Combat with the Rooskies"-

This is it, Boys, we're going in...

The “Go Code” has been received and the war plan decoded; it is time to turn your B-52 into Soviet air space, and head for your primary target. You’ve got 50,000 lbs. of fuel, two H-bombs, a crew looking to you for leadership, and a mission that your country needs you to fulfill.
Toe-to-Toe Nu’klr Combat with the Rooskies is a fast-playing solitaire game. You decide the payload, pick your targets and must then challenge the Soviet Union's defenses.
SAMs (surface-to-air missiles) and Soviet Air Defense fighter/ interceptors will find you as you cross “The Big Board.” Events will relentlessly dog you and your crew as the fate of America, even the world, rests on your shoulders. A single mission can be accomplished in about 15 minutes, or take an hour for the whole campaign game. Take a darkly humorous trip in a less-than-serious game exploding with atomic fun.
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The games are fairly inexpensive running from $15 to $30. I also recommend buying them from NWSONLINE.COM Search as he gets a great discount of around 20-25%
VPG WEBSITE:Victory Point Games
Board Game Geeks page:The Lost Cause | Board Game | BoardGameGeek

Last edited by Galaril : 06-21-2012 at 12:24 PM.
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