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Old 10-16-2015, 11:12 PM   #359
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar has been using the Summon Lycanthrope spell for months now. He created a summoning circle in a cave near the mountains, away from the cities. Then three nights a month (full moon, day before and after) he casts the spell and chooses a species. The nearest member of that species is summoned into the circle. Alzar has usually gone for those that are reliable and easily controlled. They have begun a secret campaign to serve him. They tell him about any comings and goings, and report directly to him, no one else knows what is going on.

This gives him a few tools. For example, if there are any lycanthropes threatening his people, he can summon and kill them. The threat ends. So he is quickly doing a sort of census of all of the various lycanthropes in his realm. Plus he has around 15 loyal servants right now spying and being his eyes and nose across the area.



This month, after returning from his adventures in time, Alzar has begun to use one of his spells he learned back in the past library. It reminds him of a place he has heard about in the planes. Alzar teleports to Hamedh and grabs a rock, and then casts Worldwalk and creates a large gate from just outside the College of Wizardry to just outside of his castle in Pandius. This portal will remain open for 26 turns, or 260 minutes – more than four hours of time.

Alzar’s first class crosses over from the College. He has agreed to resume his studies teaching Necromancy there, and has a three month course to teach for three hours a day.

Meanwhile, he is searching for a major item. A rock, or anything else, from the plane of Jaspa’a.
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