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Old 10-18-2015, 09:17 AM   #387
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
If Alzar takes any summoned creatures down, then when their duration expires, they still go home, so a griffon from the Mount spell will disappear and an Earth Elemental does the same. So Alzar uses one final teleport to get him to the Northern Pole, hundreds of miles to the north, and then begins to descend. The pole is open and miles and miles across.


Other than his normal spells (Dispel Magic, Ray of Ondovir, etc) what does he now have?

1st - Enlarge, Warning Trumpet, Protection from Good (Replace Mount, Charm Person, Hypnotism)
2nd - Melf’s Acid Arrow, Spectral Hand, Skeletal Hands, Undead Mount, Wild Swing(Replace Summon Swarm, Ghoul Touch, Empathic Control, Empathic Control, ESP)
3rd - Mummy Touch (Replaces Dire Charm)
4th - Merald’s Murderous Mist, Rain of Terror (Replace Charm Monster, Morden…Maidens)
5th - Chaos, Deathmaster’s Vial, Fiendform, Vile Venom (Replace Conjure Elemental, Domination, Summon Shadow, Hold Monster)
6th - Dimensional Blade, Curse of Lycanthropy, Lich Touch(Replace Geas, Invisible Stalker, Teleport Other)
7th - Prismatic Spray, Amorphous Blob, Negative Plane Protection (Replace Mass Teleport, Conjure Greater, Teleport w/o Error)
8th - Power Word, Blind (For Mass Charm)
9th - Energy Drain, Lauthdryn’s Cleaving (For Mass Domination, Virus Charm)


Obviously, as things change, his spell selection may as well. But this is likely to be his default spell list.


Alzar wants to take some permanent aids with him. He sets up a “Quick Station”. He has his Tabi here at the North Pole, and he’ll have Megala the flying Homunculus about 20 miles past the World Shield. He can communicate with Megala, but not the Tabi, due to the World Shield. So he has a variety of scrolls of blank parchment and ink wells and such. He will have Megala write down any messages to send to the court, and deliver them to his tabi, Ak’Kabar, and then Every day the magist from his March checks on the Tabi to see if it has any new messages. Meanwhile, the magist can send a message to Alzar by teleporting it to the Tabi, and having Megala pick it up on his daily visit.


Alzar will have just a handful of allies with him:

Azzil, his Imp


Otherdimensional space works here. Aleph is in the Warp Marble:

Bronze Golem, Named Aleph:

Bronze Golem – AC 0, HD 20, HP 97, THAC0 – 3, 1 attack fist 3d10 damage +1d10 heat damage;

Deals 1d10 heat damage from its scaling hot “blood” inside the being. That fiery liquid spurts out when it takes damage to whoever hit it, or when it punches because it makes contact. Immune to heat, and requires a +2 magical weapon to hit.


This is the Golem that he controlled with the Talisman of the Golem. He’s leaving behind all other constructs to guard things, and his Android Bodyguard is in OtherSpace, and has a few items from the crashed spaceship to use. Technology won’t be affected by any of this anti-magic stuff. Alzar has added some high-tech items to his armory, when removing others that aren’t of value here.


Alzar heads down. The World Shield itself has anti-magic properties, so Alzar rides the cold winds down with his Flying Carpet, and then when he hits the anti-magic area, and the Flying Carpet stops working Alzar and his carpet begin to plummet. He activates the jetpack on his back and grabs the carpet. He rides it down for around 20 miles and then drops off Megala shortly thereafter. Then he stores the jetpack and finishes on the carpet.

About one day passes. Alzar’s Ring of Warmth keeps him fine.

Alzar arrives in the Hollow World…
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