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Old 10-18-2015, 01:21 PM   #394
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The next door opens to reveal an old and deserted guard room, with another quartet of Juju zombie,s who are also slain in 2 rounds, and are guarding another secret door.

Alzar heads to the end of the corridor and there is a damp. 15x20 foot room here with a large rend in the side of the shrine. The ruins here also penetrated. There are numerous aquatic plants here, and a number of them are dying, having been away from water for as long as they have. There is a triton in here, who introduces himself to Alzar. He introduces himself and says he is here to inspect the shrine, since it rose and disturbed the nearby ecosystem. Alzar uses the Star of Mo’Pilar to check on it, and it’s an illusion of a human mage. “How is a triton from deep under-seas in a lake in the cave?”

The man whispers Alzar is too clever by far, and then states that there is a channel that runs to the south. Fair enough, Alzar accepts him, and his offer of help. Alzar bends down to grab a dead plant and slips one of the Vials underneath the fronds of it. He asks the Triton what it was, since he’s not seen it before. With the human’s attention on the plant, and trying to come with a good answer, Alzar mentally has Azzil slip invisibly over the human to position himself flying gently over him. He uses the vial and tosses it at the illusionist as he orders Azzil to strike him from behind.

Alzar’s grenade his for 3d8 damage and deals 5+5+2 - 12 damage total. No save. Azzil gets an ambush but still misses. The opponent is angered, and roars in anger.

Battle

Alzar gets 7, he gets 6.

The foe casts a 5th level spell that simulates a 3rd level Lightning Bolt, but Alzar knows enough now to disbelieve and takes just 20% of the damage - 31 was rolled, so 7 damage.

Azzil stabs with his tail and….rolls a 12 and misses. Alzar spends the turn smashing him with the Barrier and casting a spell (cast do both if in melee, if you’ll recall, the Barrier is an artifact). He attacks and hits for 12 damage, and then casts Vampirc Touch and drains 23 from the target. He is fully healed. 47 damage and….his foe is also a cleric too (dual classes, just like Alzar) and has more hp than normal 58.

11 left

Next turn? He wins init and casts Cure Critical Wounds and heals 30. Azzil finally hits for 2 damage and forces a save vs poison or death, and our foe survives. Alzar’s Barrier smashes him for 10 damage and he grabs his axe. Golem punches and misses.

Alzar wins initiative and…wins. Dead cleric/illusionist

12500 XP

Bracers of Defense AC7
Changestaff - changes to any weapon and always deals 1d6+1 damage in combat
Oil of Slipperiness
Grave Key - Magical item that opens any locked coffin, tomb, crypt, etc.

And…

A small sliver of a larger item

No spellbook. Some rope and food and such, but nothng special.
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