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Old 08-29-2009, 05:23 PM   #10
OldSchool
High School Varsity
 
Join Date: Oct 2000
Location: Florida
I've played a couple of games that handle this by having a hidden rating assigned to each player for cohesion. The team will gravitate over time towards the mean rating of the players on the team. The amount of disparity between the players on the field is what determines the cohesion impact.

This is nice because if you have a guy that's been on the same team for 10 years, then goes somewhere else for a season and comes back, he slides right in.

I don't like things like the zodiac approach since as you say its artificial, it never changes, and it introduces tedium trying to mix and match birth dates. I'd love to see a system like what I'm talking about above, and keep the warning boxes that tell you how good of a fit a player is going to be right off the bat.

As far as Myers Briggs, personally I've always thought it was bunk that just gained momentum once corporate HR dollars got behind it, bringing it into a game would be a big mistake in my opinion.
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