Alzar's new plane is going basically be Mystara. This is the home plane of the D&D universe. It won't be the exact plane obviously. I have used a bunch of modules set in Mystara in various places that fleshed things out (such as various entries from the B and X series. We used X1 (The Isle of Dread), X2 Castle Amber, X3 Curse of Xanathon, X4 and X5 in the Desert Nomads duology; X7 War Rafts of Kron; X8 Drums on Fire Mountain; and X12 Skarda's Mirror. That's all in addition to the B series of modules we ran as well.)
But we'll be running an iteration of Mystara. (We’ll be calling it Pandius, named after a city populated by immortals on a hidden moon of Patera.)
Special Rules for Pandius:
1) Like Hamedh, Pandius has magic-users unable to double up on their spells memorized
2) On Pandius, native artifacts work differently than on other planes
3) Pandius is more of a Law/Chaos than Good/Evil place
4) Rings of Spell Storing work as they did on Hamedh
5) Because Alzar is not from Pandius, he can’t control other –planar folks
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