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Old 12-29-2014, 09:04 PM   #205
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Turn 1 – We lose init and charge. They charge back and we are ten hexes apart. We need 7s for the Ultra AC 20 and ER Mediums.

We miss the first Ultra shell but crack with the second (As a reminder, we have the rule where an ultra is simply two attacks, rather than one attack, and then roll to see how many shells hit, which makes no sense really). It smashes their LA. Meanwhile we paint with two more lasers. They hit with all three large pulses and no one falls.

Turn 2 – We lose and charge, they follow suit and base our right flank. I turn and carve them with the Ultra AC 20 twice. Once was just a glancing shot though (just ten damage, not twenty). We stab with some lasers and just carve off 60+ damage on them. They smash hammer us back and stab out with pulses and mediums and machine guns, every weapon they fire hits. We aren’t internal anywhere though, so yay on that. We deal 60 exactly to them, they dealt 44 back. That’s a win for us that turn, match wise.


Turn 3 – We win and they turn and fade backing away so we can’t get into their rear arc. So we charge them this time.

Ultra AC20 just smashes their RL and opens it, and someone lost a foot actuator! Meanwhile we open their CT with the other shell. SRM6 streaks follow later and knife their damages areas once each for a hit on an engine in their CT. Unfortunately, they get lucky twice. First, they get a through armor critical on our left arm. Then they get an limb blown off crit and its on the ground. They didn’t even do that much damage to us that turn – this as the first they actually missed with a weapon.

Their mech falls. Ours does not.

Turn 4 – We lose init and pull back. They rise and MASC to our no-longer-armed Left Side in order to concentrate more fire on it.

Fire spits the AC20, and it hits once for 20 on their LA and cracks it open. No crit, but its barely there. Then our follow up weapons spurt on it, and we destroys their LA, and then hit an engine again in the CT. They savage our wounded left side, go internal, and destroys an SRM6 launcher


Neither fall

They are overheating.

Turn 5 – We lose init and pull back and they charge in. We destroyed their pulse lasers (they were in the LA), so all they have left is 4 mediums and machine guns. Our Ultra firs its last two shells and one hits for 20 on their LL and its done. We pepper a few other places, and we nailed the LT, and hit their MASC. Their mech hits us a bit, but it’s more like ants. Their mech falls.


Turn 6 – We lose init and I move to a better angle. They turn to face us. They fire their lasers and smash our LT and hit the SRM6 ammo and it ignites, and the torso section of ours is gone. But our 8 medium lasers and an SRM6 streak just obliterate parts of their mech, and they lose a LA and we hit another engine, in their LT, and it shuts down.

We fall. And then we win.


Their Gladiator – enginex3, missing LL. LA



Us – Reattach LA, missing LT



Magnus will remain with us, and we gained a group of 5 elementals as bondsman
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