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Old 05-08-2010, 12:04 AM   #250
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The corridor beyond the door has been recently built and looks really shamble-y. There are heavy, rough hewn timbers keeping the ceiling aloft. They keep going, and soon the tunnel splits into three tunnels heading south, west, and south west. Alzar chooses south, the closest to their original orientation.

They head south and get close to a chamber on the left. They enter the chamber and see, behind a closed gate, three ghouls. Estaish tells Alzar how lucky he is, and he just smiles. One unsuccessful controlling attempt later and they decide to skip the ghouls. (rolled a freakin’ 2)

The corridor splits into threes again, west, north and north west. They continue west. They quickly arrive at a chamber with a giant statue of a giant snake like creature with a human head. It is worth 5000 gold easily but would be very heavy. It was carved out of ivory. They search and find nothing, heading back. They take the northwest passage. It goes for a bit (nobody finds anything). It continues, or another passage goes off west, so they go off, and it curls into a chamber. There is nothing here, and a search turns up nothing. They head back, continues, and find a corner chamber with a large pile of loose earth. They move around, and suddenly a mudviper is exposed from the earth and attacks. Without any undead foes, Alzar orders Estaish back. It ambushes Estiash but it’s fangs cannot penetrate his armor this time.

Alzar tosses his dagger at it. A hit (rolled an 18) for 6 damage. It’s fine though, this is a tougher snake, and poisonous for death. (Alzar recognizes poisonous and venomous animals and creatures with Poison Use). Estaish heads to the entrance, and Alzar is backing up. One Blastbones later, the snake has added 8 damage to its total. The room is cool and they are able to move faster than the cold-blooded creature. The blast wounded it badly, and Alzar orders Estaish to grab his sword, and they will both spring immediately….wait. Alzar just remembered.

He turns the short sword into the Fremlin, which he hasn’t done in a while. Are you damaged by a poison? The Gingwatzim tells him he isn’t. Then fight it. It jumps over and tries to claw the snake. It manages to hit for 2 damage. The snake hits back for 1 and no poison. The snake wins init and misses, as does the Fremlin. The Fremlin crits it for 6 damage and it dies.

300 XP for Alzar, 120 for Estaish.

They search the room and find nothing and Alzar turns the Gingwatzim back into a sword.

They continue and find them selves back to the beginning, so they wrap around and take the north branch this time.
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