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Old 05-16-2010, 11:32 PM   #394
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
X1. The Isle of Dread


The next mission is simple enough. Using the map of the island with the coast already outlined, and Alzar and company will explore inland, going to each hex. The hexes are three miles across, so they can do a hex every few hours. And about 4-5 a day.

Initially, they walk down the trail to the tarpits. This is a quick trek, they explore the path and find nothing, and make it to the tarpits. They spend a few hours exploring around the tarpits which are 8 miles along. The finally end with the hex right below, broken lands. They end the night. During the night, a group of 8 neanderthals attack, and the group is quickly awakened. Alzar casts Sleep after they smash him for 6 damage from two clubs. Just 2 fall asleep. The fighters wing in and drive the others away after they kill one. The sleepers are taken out.

45/51

The morning arrives and Alzar is at 47/51. They head east for the day, and check out the six hexes closest to the Great Wall. The find four jungle hexes and two swamp ones. They move to the trail and finish the night in Tanaroa.



They awakened and everybody is healed. They go east of the trail. Jungle, hills, hills, , hills, jungle, and then…

They are in some hills and see a giant bird flying overhead. Giant. Alzar has never seen a Roc before, but it is unmistakable. It skips past their group after they hide in some rocks. They rest for the night in the hills.
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Last edited by Abe Sargent : 05-17-2010 at 12:04 AM.
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